#ifndef CRAPSAVED_H
#define CRAPSAVED_H

#include "crbet.h"

class CrapsSavedGame
{
	struct BetData
	{
		int32	round[CrapsBet::NUMBETS];
		int32	current[CrapsBet::NUMBETS];
		int32	state[CrapsBet::NUMBETS];

		int32	bonusRound[CrapsBet::NUMBETS];
		int32	bonusCurrent[CrapsBet::NUMBETS];
	};

	public:

		// constructor
		CrapsSavedGame();

		// destructor
		~CrapsSavedGame() {}

	public:
		
		BetData			bets;
		uint8			point;
		uint8			die1;
		uint8			die2;
};


#endif

